-B | Block mesh generation method. |
-C | Use conforming mesh (default). |
-D | Debug flags:
1 | Output the mesh as postscript to standard error output. |
2 | Output basis function distance maps to standard error output. |
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-e | Seed value for random displacements. |
-E | Output evaluation times to stderr. |
-G | Gradient mesh generation method. |
-L | Use linear interpolation instead of nearest neighbour. |
-m | Minimum mesh node separation distance (default 10.0). |
-M | Maximum mesh node separation distance (default 100.0). |
-N | Don't transform the object (useful for testing). |
-r | Use random displacements with the given maximum displacement instead of displacement defined by a tie point file. If given the maximum displacement must be >= 1.0. |
-R | Restrict the transformation to only a basis function transform instead of the default which uses a least squares affine and basis function transform. |
-b | Basis function transform object. |
-o | Output object file name. |
-p | Tie point file. |
-c | Use conformal polynomial basis function if tie points are given. |
-d | Compute transform using conforming distance transforms, also sets the mesh generation to produce a conforming mesh and restricts the transformation to a basis function transform only (ie no least squares affine). |
-g | Use Gaussian basis function if tie points are given. |
-h | Help, prints usage message. |
-P | Basis function parameter (eg MQ delta value). |
-q | Use multi-quadric basis function if tie points are given. |
-Q | Use inverse-multi-quadric basis function if tie points are given. |
-s | Use thin plate spline basis function (default) if tie points are given. |
-S | Snap tie point to mesh (only valid for conforming meshes). |
-t | Target mesh. Only valid for conforming meshes. If given then the target mesh is used to compute a target-to-source radial basis function, with distances computed in the target mesh. This is then inverted as a mesh transform is created. |
-T | Output a basis function transform instead of a transformed object. |
-U | Output a mesh transform instead of a transformed object. |
-y | Use polynomianl basis function if tie points are given. |
-Y | Polynomial order for polynomial basis function (default 3). |